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・ PRR 3936 and 3937
・ PRR 460
・ PRR 4800
・ PRR 4859
・ PRR 4876
・ PRR 4877
・ Proximity effect (electron beam lithography)
・ Proximity effect (superconductivity)
・ Proximity fuze
・ Proximity Hotel
・ Proximity ligation assay
・ Proximity marketing
・ Proximity of blood
・ Proximity Park Historic District
・ Proximity Print Works
Proximity problems
・ Proximity search
・ Proximity search (text)
・ Proximity sensor
・ Proximity space
・ Proximity Worldwide
・ Proximity-1 Space Link Protocol
・ Proximo Spirits
・ Proximodistal trend
・ Proximodorsal process
・ Proximus
・ Proximus (disambiguation)
・ Proximus Group
・ Proximus mobility
・ Proximus Skynet


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Proximity problems : ウィキペディア英語版
Proximity problems
Proximity problems is a class of problems in computational geometry which involve estimation of distances between geometric objects.
A subset of these problems stated in terms of points only are sometimes referred to as closest point problems, although the term "closest point problem" is also used synonymously to the nearest neighbor search.
A common trait for many of these problems is the possibility to establish the Θ(''n'' log ''n'') lower bound on their computational complexity by reduction from the element uniqueness problem basing on an observation that if there is an efficient algorithm to compute some kind of minimal distance for a set of objects, it is trivial to check whether this distance equals to 0.
==Atomic problems==
While these problems pose no computational complexity challenge, some of them are notable because of their ubiquity in computer applications of geometry.
*Distance between a pair of line segments. It cannot be expressed by a single formula, unlike, e.g., the distance from a point to a line. Its calculation requires careful enumeration of possible configurations, especially in 3D and higher dimensions.
*Bounding box, the minimal axis-aligned hyperrectangle that contains all geometric data

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